Serious Game – Update #6

I have mostly finished setting up the environment. I have added walls with a fade material to appear invisible as the transparent materials act more like translucent materials, whereas the fade act more like transparent for some reason. The walls are around the outside of the environment to ensure players don’t fall off any edges, and I have added extra sand planes underneath the water in case players want to take a dip without falling through the world.

I now need to get to coding the first aid events that will be randomly appearing and get some sort of model to represent injuries. Human models would be ideal but I don’t think I will be able to get those at this point in time, especially with specific types of injuries. So I may have to make this game a less serious and more fun by having funnier/fictionary victims.