Serious Game – Update #8
So far today I have managed to redo the scene with a few changes and I have typed the switch statement with the empty functions I need to fill that I lost before. I have added a few extra models to the scene just to fill out the space a little more, and I have tweaked the inventory system a little just so that it appears above the first aid kit. I haven’t fixed the issues with the system yet but I need to code some scenarios before I do as they take priority.

Some of the assets used have an LOD Group component which controls the distance at which they render for the camera, hence the image above seems a little emptier than it actually is.

For now the items are scattered next to the first aid kit just so I have the models in the scene to program events for, and so those events can be tested without the inventory system working.
I have also added an ambisonic sound for the waves (https://library.soundfield.com/track/115) but it isn’t working like I would hope. The sound comes from the transform point of the object, so adding it to a 10×10 plane means the sound comes from the center point of the plane. I have added the sound to each water plane (6 total) to help negate that problem a little, but it is still there. So if you stand on the far left or right of the environment, next to the waves, you’ll be hearing the sound from your left/right and not from in front of you.