VR MV – Update #16
I changed some settings in the project options and have managed to get the program running. It loads reasonably well, not the best framerate but the timing of everything is very little off, I think due to start up process of the program.

The lighting isn’t working properly, so I need to mess around with those, especially the spotlights and shadows. The player is also way to close to the ground; you’re not even halfway up the table legs, so I need to find out how to raise the OVRPlayerController up higher.
I also want to add in the controllers for the user to see. At the moment all the user can do is move around (which causes a slight drop in framerate), and look around. They can’t see anything about their body or hands.
The box colliders are working though, so they won’t leave the room they’re in, and they collide with the tables.