VR MV – Update #19

I have got the OVRPlayerController to an acceptable height in the scene. I have changed the mesh collider of the floor to a box colldier but the glitch still happens so for now I’ll just have to not get too close to that part of the table.

The main issue I have at the moment is the light mapping. Most objects didn’t have one and weren’t showing shadows or light on them, but I’ve messed with a few settings to get all objects in the scene to generate lightmaps. They took 20 minutes to bake all together but there is still an issue with them. All objects have a light map, but some have an overlapping UVs error about them, so the lightmaps for those might not work properly.

Also the spotlights aren’t showing up on the walls, so I don’t know what’s wrong with them.