VR MV – Update #18

I wanted to make a scene before the music video to allow for everything to load properly for the user to see, but because most of the video scene is time-based, the timings for everything was off. I was hoping this wouldn’t happen and that the times would be since the start of the scene, but they are all since the start of the program.

I also tried using an XR Rig instead of the OVRPlayerController on a separate test and I got the same problem as when I first built the video; which was a black loading screen constantly whilst the program was running.

I have made the OVRPlayerController too big now so I need to scale it down, and I found a glitch with the colliders near the tables where you fall through the floor and can’t see anything of the scene except the skybox. I think I need to change the mesh collider of the floor to a box collider to fix this. I am also going to put a box colldier on the spotlight rig so you don’t walk through them.

The lighting is still not working how I would like it to. I don’t know if that’s because there’s too much lighting or if it’s something else, so I will probably change it back to realtime and test with reduced lighting.