VR MV – Update #25

I built the new project for the first time and have found there are still some lighting issues that haven’t been solved. The spot lights don’t show on the walls, the shadows aren’t appearing still, and everything still seems to emit light when they shouldn’t

This is what the lighting is meant to look like:

You can find what it actually looks like in a video using the link at the bottom.

As you can see in the image below, there are shadows on the ceiling from the lights there, and shadows on the floor and wall caused by the spot lights shining at the tables.

The blue square at the end on the right is only generated when the project plays, and constantly ocillates throughout.

This project is pretty much finished apart from the lighting issues. I haven’t been able to figure them out for the past few days and it is very annoying. I have tried many different settings to see if they’ll work, I’ve tried making an entirely new project file and manually entering all the objects again to see if it was an issue with the previous project file, I’ve tried baking light maps and changing between realtime, mixed, and baked lights, and I just can’t figure it out. So this is how it should look:

And you can see what it currently looks like in VR using the videos found on the padelt below.

Videos can be found here: https://artslondon.padlet.org/whobbs0120191/VR_MV_Progress_Images